using System;
using System.Collections.Generic;
using UnityEngine;

namespace PKGames
{
	[Serializable]
	public class PackObject
	{
		[SerializeField]
		private string _name;

		[SerializeField]
		[Tag]
		private List<string> _tags;

		[SerializeField]
		private ResourceAsset _view;

		public string Name => _name;

		public List<string> Tags => _tags;

		public ResourceAsset View => _view;
	}
}
